KIEL 1242

Frank Reiser – Edutainment Developer : 3D-Generalist

Residential buildings

The residential buildings in the project are created in Blender, the textures in Substance Painter. These textures are created as trim sheets. This ensures better performance in Unity.

All models use a single texture. Another advantage is that all models can be easily changed by modifying an existing texture. There are 5 different states of preservation for each house – from “new construction” to heavily damaged.

Basecolor trim sheet for simple buildings
Basecolor trim sheets for stone buildings
Trim sheet and distribution of UVs from the model

Simple half-timbered house – state of preservation A

Simple half-timbered house – state of preservation B

Simple half-timbered house – state of preservation C

Simple half-timbered house – state of preservation D

Simple half-timbered house – state of preservation E